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1636: The Kremlin Games

1636: The Kremlin Games

A New York Times bestseller in hardcover. A new addition to the multiple New York Times best-selling Ring of Fire series,. After carving a place for itself in war-torn 17th century Europe, the modern town of Grantville, West Virginia continues its quest for survival. A Grantville resident helps Russia modernize, but he in turn must deal with 1600s Russian culture, politics, and women–or wind up dead.

#14 in the multiply bestselling Ring of Fire Series.

1636. Grantville has bounced back and established its new mission and identity, but it seems some have been left behind—people like Bernie Zeppi, courageous in the battle, but unable to figure out what to do with himself in a world that’s utterly changed. Then Russian emissary Vladimir Gorchacov arrives in Grantville and hires Bernie to journey to Moscow and bring the future to a Russia mired in slavish serfdom and byzantine imperial plots. Bernie jumps at the chance. He figures it to be an easy gig, complete with high pay and hot-and-cold running women.

But one thing Bernie hasn’t counted on is the chance to find his purpose in Mother Russia, from fighting the needless death of children from typhoid to building the first dirigible in Russian history. And then there’s love. Just as Bernie realizes his feeling for a certain Russian noblewoman may have gone way beyond respect, he finds them both enmeshed in the deadly politics of Kremlin power struggles.

War with Poland is afoot and Russia itself is about to get a revolution from within–three centuries early. Bernie Zeppi, former Grantville auto mechanic, is going to have the chance to prove he’s not the loser he believed himself to be. For now Bernie’s task is to save the woman he loves and the country he has come to call his own from collapse into a new Dark Age.

About 1636: The Kremlin Games:
“…a well-constructed plot filled with satisfying measures of comedy, romance, political intrigue, and action.”—Publishers Weekly

About Eric Flint’s Ring of Fire series:
“This alternate history series is…a landmark…”—Booklist

“[Eric] Flint's 1632 universe seems to be inspiring a whole new crop of gifted alternate historians.”—Booklist

“…reads like a technothriller set in the age of the Medicis…”—Publishers Weekly

“…each new entry appears better than the previous one, a seemingly impossible feat…terrific.”—Midwest Book Review

“[C]ombines accurate historical research with bold leaps of the imagination.”—Library Journal

Comprehensive Teacher's Guide available.
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  • Baen | 
  • 576 pages | 
  • ISBN 9781451638905 | 
  • March 2013
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