Product Details
Touchstone, September 2001
Trade Paperback, 176 pages
ISBN-10: 0743222121
ISBN-13: 9780743222129
Text Excerpt 1
Playing the Game
When we set out to develop Kokology, our first and foremost goal was to make it fun. After all, who in their right mind would want to play a game that isn't? The basic concept was already there -- our plan was to create a game where people would imagine themselves in everyday situations and unusual scenarios and respond to simple questions. The answers are interpreted from a psychological perspective and tell us something about the way that person's mind works. It's kind of like a Rorschach test that uses words instead of inkblots.
The concept was the easy part. The hard part was keeping the balance between science and fun. Professor Saito can vouch for the science; only you can be the judge of whether we've succeeded on the fun side. I'm not a psychologist myself, but I do understand enough about human nature to know that people don't like long introductions -- especially not to a book of games. So I'm going to end by leaving you with a list of eight tips for making your experience with Kokology satisfying, enlightening, and fun.
Enjoy!
-- Tadahiko Nagao
Copyright © 2001 by I.V.S. Television Co., Ltd., and Yomiuri Telelcasting Corporation