Star Trek: Typhon Pact #1: Zero Sum Game

(Part of Star Trek )
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A spy for the Typhon Pact—a new political rival of the Federation—steals the plans for Starfleet’s newest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking the drive’s secrets, Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr. Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped bring to fruition, and whom Bashir thinks of as his long-lost true love.

Bashir and Douglas are sent to infiltrate the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the U.S.S. Aventine play a dangerous game of cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory.
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  • Pocket Books/Star Trek | 
  • 352 pages | 
  • ISBN 9781439191644 | 
  • October 2010
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1

“Intruder alert! Lock down all decks! This is not a drill!”

The warning repeated and echoed through the corridors of the Utopia Planitia Fleet Yards’ command facility. Red lights flashed on bulkhead panels, and pressure doors started to roll closed, partitioning the space station.

Ensign Fyyl tried to block out the cacophony of deep, buzzing alarms as he sprinted toward his post, phaser in hand. Was it an attack? Fyyl had no idea what was happening. The skinny young Bolian was less than a year out of Starfleet Academy and until that moment had counted himself lucky to have been posted to the... see more

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