This is the first problem book in English to cover the entire game of Go by illustrating the nuances of the opening (fuseki), middle (chuban) and endgame (yose). Also included are chapters on clever moves (tesuji), life and death (shikatsu), how to win corner skirmishes (joseki), and how to accurately count. Its 203 problems and their commented answers demonstrate to the reader not only successful moves, but also the wrong moves and why they are wrong. This enables both players and teachers to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play.